Call of Duty: Black Ops III

While working on "Call of Duty: Black Ops 3" I contributed to the "Sand Castle" map as part of the campaign.

In the following renders I was responsible for various world geo, texture application, prop placement, and texture creation for the asphalt materials and trims.

I had the pleasure of working along side Joe Koberstein, Eric Widner, Liz Tiran, Emily Sherman, Josh Terry, Alex Kreeger, and Stephen Jenkins on this map.

Created solar panel props, world geo, texture application, and prop placement. Lighting by Stephen Jenkins.

Created solar panel props, world geo, texture application, and prop placement. Lighting by Stephen Jenkins.

Created landing pads, back left building, and lower tier zone. Responsible for world geo, texture application, some prop placement. Lighting by Stephen Jenkins.

Created landing pads, back left building, and lower tier zone. Responsible for world geo, texture application, some prop placement. Lighting by Stephen Jenkins.

Created asphalt flooring and decal / trim sheets.

Created asphalt flooring and decal / trim sheets.

Created asphalt flooring and decal / trim sheets.

Created asphalt flooring and decal / trim sheets.