Call of Duty: Advanced Warfare Environments & Assets

Responsible for desk, books, weapon texturing. Worked with Emily Sherman who was responsible for set dressing and world building of the scene.

Responsible for desk, books, weapon texturing. Worked with Emily Sherman who was responsible for set dressing and world building of the scene.

Responsible for desk, books, weapon texturing. Worked with Emily Sherman who was responsible for set dressing and world building of the scene.

Responsible for desk, books, weapon texturing. Worked with Emily Sherman who was responsible for set dressing and world building of the scene.

Responsible for various foliage assets. Created "banana plant". Updated textures on other plants.

Responsible for various foliage assets. Created "banana plant". Updated textures on other plants.

Created air conditioner prop.

Created air conditioner prop.

Created "banana plant" for use in "Sentinel" map. Various photo source, hand painting, and high poly methods were using to create this asset.

Created "banana plant" for use in "Sentinel" map. Various photo source, hand painting, and high poly methods were using to create this asset.

Created "air conditioner" prop for use in "Sentinel' map. Maya used for high / low poly modeling. Photoshop in conjunction with Quixel Suite and hand authored methods for material finish.

Created "air conditioner" prop for use in "Sentinel' map. Maya used for high / low poly modeling. Photoshop in conjunction with Quixel Suite and hand authored methods for material finish.

Created "air conditioner" prop for use in "Sentinel' map. Maya used for high / low poly modeling. Photoshop in conjunction with Quixel Suite and hand authored methods for material finish.

Created "air conditioner" prop for use in "Sentinel' map. Maya used for high / low poly modeling. Photoshop in conjunction with Quixel Suite and hand authored methods for material finish.

"Horizon" map gameplay - The "Ship Support" and "Barrel" props can be seen here.

Ship support prop created for "Horizon" multiplayer map.

Ship support prop created for "Horizon" multiplayer map.

Ship support prop created for "Horizon" multiplayer map.

Ship support prop created for "Horizon" multiplayer map.

Barrel prop created for "Horizon" multiplayer map.

Barrel prop created for "Horizon" multiplayer map.

Responsible for back left building. World geo / texture application, created water corrugated metal / water puddles, and "Thiessen" sign prop. Lighting by Susan Devenero.

Responsible for back left building. World geo / texture application, created water corrugated metal / water puddles, and "Thiessen" sign prop. Lighting by Susan Devenero.

Responsible for world geo / texture application, set dressing. Lighting by Susan Devenero.

Responsible for world geo / texture application, set dressing. Lighting by Susan Devenero.

Responsible for world geo / texture application, set dressing. Lighting by Susan Devenero.

Responsible for world geo / texture application, set dressing. Lighting by Susan Devenero.

Responsible for world geo / texture application, created water puddles. Lighting by Susan Devenero.

Responsible for world geo / texture application, created water puddles. Lighting by Susan Devenero.

Responsible for world geo / texture application, created various world materials including corrugated metal & water, and "Thiessen" sign prop. Lighting by Susan Devenero.

Responsible for world geo / texture application, created various world materials including corrugated metal & water, and "Thiessen" sign prop. Lighting by Susan Devenero.

Responsible for back left building. World geo / texture application, created water puddles and "Thiessen" sign prop. Lighting by Susan Devenero.

Responsible for back left building. World geo / texture application, created water puddles and "Thiessen" sign prop. Lighting by Susan Devenero.

Created back center building. Responsible for world geo / texture application, created various world materials including corrugated metal & water, and "Thiessen" sign prop. Lighting by Susan Devenero.

Created back center building. Responsible for world geo / texture application, created various world materials including corrugated metal & water, and "Thiessen" sign prop. Lighting by Susan Devenero.

Created "Thiessen Sign" for the "Chop Shop" map. Created with Maya, Photoshop, and Quixel Suite.

Created "Thiessen Sign" for the "Chop Shop" map. Created with Maya, Photoshop, and Quixel Suite.

Corrugated painted metal material for "Chopshop" multiplayer map. Created with nDo and Photoshop.

Corrugated painted metal material for "Chopshop" multiplayer map. Created with nDo and Photoshop.