Here are a number of shots from maps I contributed to primarily as texture support with some world building. See comments below each render for more information. It was a real pleasure getting to contribute to this project and an even greater pleasure working with so many amazing people!
There are too many artists and tech team folks spread across multiple studios to credit here but I wanted to give a shout out to all of the teams involved that made such a kick ass world to explore!
Substance Designer was used heavily on the production, with most textures being created entirely inside of Designer. nDo was used to create details for the painted metal trim sheet and the painted metal ship flooring.