Here are a series of images showing the texture breakdowns in the levels I was fortunate to contribute to. The focus here is showing the full render, then detail lighting, and last but not least unlit lighting. Showing all this gives a more focused look at how textures and materials work together with lighting in the scene.
Full Render - Everything
Detail Lighting - Flat Gray Albedo
Unlit - Albedo Only
I hope you guys enjoy and again congrats to the team!