Creating Beach Sand In Substance Designer

Ground sand artstation thumbnail

"Creating Beach Sand In Substance Designer"

Over the course of this video tutorial you will learn how to create a realistic sand material inside of Substance Designer.

Workflows and techniques discussing...

  • Creating a believable height / normal map with undulating sand and pebbles.
  • Workflows and methods to create lived in details such as bird footprints and plant debris.
  • •Using masks and "multi value grayscale maps" to isolate detail as well as create color variety across the surface of the texture.

Skill Level - Experienced to Intermediate

YouTube Overview Video - https://youtu.be/zgd0sQpaDCI

Streaming Video - 3.75 hours total with 7 HD streaming video files.

Email - josh.a.lynch@gmail.com

Twitter - "bigred3d"

Polycount - "josh_lynch"

Standard Use License
$30
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (7)
01_intro_reference_pattern
mp4 /
170 MB
02_pattern_continued
mp4 /
140 MB
03_fine_noise
mp4 /
220 MB
04_footprints_ao
mp4 /
180 MB
05_pebbles
mp4 /
340 MB
06_gloss_map
mp4 /
220 MB
07_albedo_map
mp4 /
390 MB