While working on "Call of Duty: Black Ops 3" I contributed to the "Sand Castle" map as part of the campaign.
In the following renders I was responsible for various world geo, texture application, prop placement, and texture creation for the asphalt materials and trims.
I had the pleasure of working along side Joe Koberstein, Eric Widner, Liz Tiran, Emily Sherman, Josh Terry, Alex Kreeger, and Stephen Jenkins on this map.