Had the pleasure of presenting at the Allegorithmic booth during the GDC 2017 conference with other very talented artists. I gave 3 talks discussing PBR material creation / best practices, what went into making materials for COD: IW, as well as breakdowns of a variety of Substance Designer files.
The PowerPoint presentations are available here. http://bit.ly/2o4i8dw
Thanks to everyone for their support and I hope this is useful!