Professional Work

This video gives a tour of the "Retribution" ship in Call of Duty: Infinite Warfare, which acts as a home base throughout the game. I had the great pleasure of being Map Lead for a portion of time on this map, as well as being the primary Texture Artist throughout.

Additional renders are available HERE, clicking the link will open a new tab with password prompt.

More coming soon....

In the following renders I was responsible for various world geo, texture application, prop placement, and texture creation for the asphalt materials and trims.

While working on Call of Duty: Infinite Warfare I provided multiple maps with prop support. 

Responsible for desk, books, weapon texturing, and foliage assets. Worked with Emily Sherman who was responsible for set dressing and world building of the scene.

Responsible for various foliage assets. Created "banana plant". Updated textures on other plants.

Created "Air Conditioner" prop.

"Horizon" map gameplay - The "Ship Support" and "Barrel" props can be seen here.

For the "Ascendance" DLC Pack I worked on the "Chop Shop" map where I was responsible for taking buildings from designer blockout to final polish. I also created props and materials for the map.