Call of Duty: Black Ops III

While working on "Call of Duty: Black Ops 3" I contributed to the "Sand Castle" map as part of the campaign.

In the following renders I was responsible for various world geo, texture application, prop placement, and texture creation for the asphalt materials and trims.

I had the pleasure of working along side Joe Koberstein, Eric Widner, Liz Tiran, Emily Sherman, Josh Terry, Alex Kreeger, and Stephen Jenkins on this map.

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Joshua lynch codbo3 sand castle 06 2015 josh lynch

Created solar panel props, world geo, texture application, and prop placement. Lighting by Stephen Jenkins.

Joshua lynch codbo3 sand castle 02 2015 josh lynch

Created landing pads, back left building, and lower tier zone. Responsible for world geo, texture application, some prop placement. Lighting by Stephen Jenkins.

Joshua lynch codbo3 sand castle 04 2015 josh lynch

Created asphalt flooring and decal / trim sheets.

Joshua lynch codbo3 sand castle 05 2015 josh lynch

Created asphalt flooring and decal / trim sheets.