Call of Duty: Advanced Warfare Environments & Assets

Joshua lynch 36262335 advanced warfare wallpaper
Joshua lynch codaw estate 08 2015 josh lynch

Responsible for desk, books, weapon texturing. Worked with Emily Sherman who was responsible for set dressing and world building of the scene.

Joshua lynch codaw estate 06 2015 josh lynch

Responsible for desk, books, weapon texturing. Worked with Emily Sherman who was responsible for set dressing and world building of the scene.

Joshua lynch codaw estate 02 2015 josh lynch

Responsible for various foliage assets. Created "banana plant". Updated textures on other plants.

Joshua lynch codaw estate 07 2015 josh lynch

Created air conditioner prop.

Joshua lynch codaw estate banana plant 01 josh lynch

Created "banana plant" for use in "Sentinel" map. Various photo source, hand painting, and high poly methods were using to create this asset.

Joshua lynch codaw estate base roof fan 01 rear josh lynch

Created "air conditioner" prop for use in "Sentinel' map. Maya used for high / low poly modeling. Photoshop in conjunction with Quixel Suite and hand authored methods for material finish.

Joshua lynch codaw estate base roof fan 01 josh lynch

Created "air conditioner" prop for use in "Sentinel' map. Maya used for high / low poly modeling. Photoshop in conjunction with Quixel Suite and hand authored methods for material finish.

"Horizon" map gameplay - The "Ship Support" and "Barrel" props can be seen here.

Joshua lynch codaw lev hangar supports 01 josh lynch

Ship support prop created for "Horizon" multiplayer map.

Joshua lynch codaw lev hangar supports 02 josh lynch

Ship support prop created for "Horizon" multiplayer map.

Joshua lynch codaw levity barrel 02 josh lynch

Barrel prop created for "Horizon" multiplayer map.

Joshua lynch call of duty advanced warfare ascendance listing thumb 02 ps4 ps3 us 22apr15
Joshua lynch codaw spark 04 2015 josh lynch

Responsible for back left building. World geo / texture application, created water corrugated metal / water puddles, and "Thiessen" sign prop. Lighting by Susan Devenero.

Joshua lynch codaw spark 01 2015 josh lynch

Responsible for world geo / texture application, set dressing. Lighting by Susan Devenero.

Joshua lynch codaw spark 02 2015 josh lynch

Responsible for world geo / texture application, set dressing. Lighting by Susan Devenero.

Joshua lynch codaw spark 05 2015 josh lynch

Responsible for world geo / texture application, created water puddles. Lighting by Susan Devenero.

Joshua lynch codaw spark 07 2015 josh lynch

Responsible for world geo / texture application, created various world materials including corrugated metal & water, and "Thiessen" sign prop. Lighting by Susan Devenero.

Joshua lynch codaw spark 03 2015 josh lynch

Responsible for back left building. World geo / texture application, created water puddles and "Thiessen" sign prop. Lighting by Susan Devenero.

Joshua lynch codaw spark 08 2015 josh lynch

Created back center building. Responsible for world geo / texture application, created various world materials including corrugated metal & water, and "Thiessen" sign prop. Lighting by Susan Devenero.

Joshua lynch codaw spark thiessen sign josh lynch

Created "Thiessen Sign" for the "Chop Shop" map. Created with Maya, Photoshop, and Quixel Suite.

Joshua lynch codaw metal fence corrugated josh lynch

Corrugated painted metal material for "Chopshop" multiplayer map. Created with nDo and Photoshop.